AI Insights · Timothy · July 2021
Top 5 Simulator Games in UAE: Q2 2021 Performance Overview
Discover the performance metrics of the top 5 simulator games in the UAE during Q2 2021, including downloads, revenue, and active user trends.
Explore the performance of the top 5 simulator games on a unified platform in the United Arab Emirates during the second quarter of 2021. Data sourced from Sensor Tower reveals intriguing insights into weekly downloads, revenue, and active user trends for these popular applications.
The Wolf: Online RPG Simulator by Swift Apps sp. z o.o. sp. kom. saw a significant spike in weekly revenue, peaking at approximately $3K in the week of May 24, followed by another peak of around $3.4K in the week of June 21. The game experienced a gradual decline in weekly downloads, from 974 in late March to 443 by the end of June. Weekly active users also saw a downward trend, decreasing from 3.5K to 1.8K during the same period.
Horse Riding Tales: Wild World by AppForge Inc. exhibited varied revenue patterns, hitting a high of approximately $1.5K in the week of June 14. Weekly downloads remained relatively stable, fluctuating between 158 to 311 throughout the quarter. Active user numbers were consistent, ranging from 2K to 2.4K.
WildCraft: Wild Sim Online from Turbo Rocket Games recorded a significant increase in weekly revenue, peaking at around $1.2K in the week of June 21. Weekly downloads showed a declining trend, from 716 in late March to 607 by the end of June. The game's active users saw a decrease from 1.7K to 1.4K over the quarter.
BitLife - Life Simulator by Candywriter, LLC experienced a moderate rise in weekly revenue, reaching approximately $537 in the week of June 21. Weekly downloads peaked at 1.1K in mid-April but dropped to around 669 by the end of June. Active users varied, with a peak of 3.4K in mid-April, settling at around 2.5K by the end of the quarter.
Goat Simulator: Pocket Edition by Coffee Stain Publishing maintained steady weekly revenue, fluctuating between $121 and $345, with a peak of $329 in mid-June. Weekly downloads showed a slight decline from 1.1K in late March to 715 by the end of June. The game’s active users remained relatively stable, hovering between 1.9K to 2.4K.
For more detailed insights and data on app performance, visit Sensor Tower.